“A serious game or applied game is a game designed for a
primary purpose other than pure entertainment…Serious games are simulations of
real-world events or processes designed for the purpose of solving a problem.
Although serious games can be entertaining, their main purpose is to train or
educate users” (Wikipedia). One such serious game that could be used in a
Spanish class is 3rd World Farmer.
"A simulation to make you think." |
Third World Farmer is a simulation of real issues that
contribute to the poverty faced in developing countries. Players manage an
African farm and are responsible for choosing what to plant and how to spend
their funds on other equipment and livestock. While playing, they are also
faced with difficult choices caused by poverty and conflict. The goal of the
game is to “open [players’] eyes to the problems and to motivate them to make
positive social change,” (3rd World Farmer).
A view of the family and their farm. |
The first few times I played, my family did not survive very
long. However, as I continued to try different crops I learned what (in the
game) yields more money – which can then be invested into more crops and
livestock to continue to increase that capital. As I played, different problems
arose such as civil war, crop failure, and a drop in crop value. I definitely
improved from the first time I played, but there is no direction or guidance
(which perhaps makes it a more realistic simulation). I am unsure if there is
actually a way to “win” the game or if there is any result other than the
family members dying or leaving the farm.
While this game is set in Africa, it is very applicable and relevant
to the issues faced in many countries in Central and South America where a
large number of people earn their living through agriculture. I think that the
game could be used as an experiential means of starting discussions and raising
awareness about the harsh realities of developing countries. It could further
serve as a starting point for exploring the complexity of poverty or farming
practices. I definitely would supplement such lessons with other resources, but
I think the game would be a valuable one to use – especially to allow students
to interact with such issues in a different way.
Moreover, it is possible to play the game in Spanish; the
directions and explanations all appear in Spanish. Students could make lists of
unfamiliar vocabulary that could be discussed in class or could be assigned the
task to figure out what new words mean using the context of the game. Specific
structures could be highlighted as well – either those that appear in
descriptions or the events that pop up throughout play. Truly, the game lends
itself to both cultural and grammatical objectives, which could be assessed
through in-class discussions, personal reflections (such as a game journal
log), and potential projects.
An example of the annual report in Spanish. |
I do see value and great potential in this serious game,
however I think it would be very easy for students to become desensitized and
just play to earn more money and "stay alive" for the sake of the game. However, with proper supplemental
materials (perhaps some added background information about farming and techniques used), teacher guidance, and meaningful discussions (about students' experiences, reactions, etc.), I think that 3rd World
Farmer could have the impact it’s designers desire.